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À̸ÞÀÏ : sunkim@hallym.ac.kr

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  • 1998 ~ 2003 °í·Á´ëÇб³(ÀÌÇйڻç-ÄÄÇ»ÅÍÇаú)
  • 1996 ~ 1998 °í·Á´ëÇб³(ÀÌÇм®»ç-ÄÄÇ»ÅÍÇаú)
  • 1991 ~ 1996 °í·Á´ëÇб³(ÀÌÇлç-ÄÄÇ»ÅÍÇаú)

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  • 2005.03 ~ ÇöÀç ÇѸ²´ëÇб³ SWÀ¶ÇÕ´ëÇÐ ±³¼ö
  • 2004.11 ~ 2005.02 µ¶ÀÏ RWTH-Aachen ´ëÇб³, Post Doc.
  • 2004.02 ~ 2004.10 °í·Á´ëÇб³ Á¤º¸Åë½Å¿¬±¸¼Ò ¿¬±¸±³¼ö
  • 2012.09 ~ 2014.08 À¯ºñÄõÅͽº°ÔÀÓ°øÇаúÀå
  • 2000.01 ~ 2000.11 À̽º¶ó¿¤ Tel-Aviv ´ëÇб³, Fulltime Researcher

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  • Computer Graphics / Geometric Modeling
  • Virtual Reality / Augmented Reality

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2018 ¡°Realistic Fluid Representation by Anisotropic Particle¡± (Journal of Visualization)
2018 ¡°µö·¯´× ±â¹Ý ¼Õ»óµÈ Èæ¹é ¾ó±¼ »çÁø Ä÷¯ º¹¿ø¡± (Çѱ¹ÄÄÇ»Åͱ׷¡ÇȽºÇÐȸ ³í¹®Áö)
2017 ¡°Robust Handling of Clumping and Stiffness in Wet Hair Animation¡± (Computer Animation and Virtual Worlds)
2017 ¡°Development of VR Rehabilitation System for Pediatric Burn Patients using Kinect and Google Cardboard¡± (Advanced Science Letters)
2017 ¡°VR ȯ°æ¿¡¼­ ¼Õ¸ñ ½ºÀ® µ¿ÀÛ¿¡ ´ëÇÑ ½º¸¶Æ®ÆùÀÇ À¯¿ë¼º °ËÁõ¡± (Çѱ¹°ÔÀÓÇÐȸ ³í¹®Áö)
2017 ¡°Realistic Visual Simulation of Water Effects in Response to Human Motion Using a Depth Camera¡± (KSII Transactions on Internet and Information Systems)
2016 ¡°Let¡¯s Be a Virtual Juggler¡± (Computer Animation and Virtual Worlds)
2015 ¡°Mesh Segmentation Based on Curvatures Using the GPU¡± (Multimedia Tools and Applications)
2015 ¡°Real-Time Visual Effects for Game Programming¡± (Springer)

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¿¬±¸½Ç¸í Graphics & Virtual Environment
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À§Ä¡ ¹× ¿¬¶ôó °øÇаü A1208, 1163-5
ÁÖ¿ä ¿¬±¸ºÐ¾ß °¡»óÇö½Ç/Áõ°­Çö½Ç, ÄÄÇ»ÅÍ ±×·¡ÇȽº, GPU ÇÁ·Î±×·¡¹Ö
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