2018 |
¡°Realistic Fluid Representation by Anisotropic Particle,¡± Journal of Visualization |
2018 |
¡°An Optimized Placement of Building Drawings with Moving Least Squares and K-Means Clustering,¡± Multimedia Tools and Applications |
2018 |
¡°Visual Simulation of Detailed Turbulent Water by Preserving the Thin Sheets of Fluid,¡± Symmetry |
2017 |
¡°Robust Handling of Clumping and Stiffness in Wet Hair Animation,¡± Computer Animation and Virtual Worlds |
2017 |
"An Optimized Real-time Algorithm for Window Frost Formation Suited to Mobile Devices," Multimedia Tools and Applications |
2017 |
"Reconstructing Flicker-Free Surfaces in Hybrid Particle-Grid Water Simulation," Journal of Visualization |
2017 |
"Strain-Based Diffusion Solver for Realistic Representation of Diffusion Front in Physical Reactions," PLoS ONE |
2017 |
"Efficient Representation of Detailed Foam Waves by Incorporating Projective Space," IEEE Transactions on Visualization & Computer Graphics |
2017 |
"Realistic Visual Simulation of Water Effects in Response to Human Motion using a Depth Camera," KSII Transactions on Internet and Information Systems |
2017 |
"Physics-Inspired Approach to Realistic and Stable Water Spray with Narrow Band Air Particles," The Visual Computer |
2016 |
"Physics-inspired Controllable Flames Animation," The Visual Computer |
2016 |
"Subtle Features of Ice with Cloudy Effects and Scratches by Collision Damage," Computer Animation and Virtual Worlds (Computer Animation & Social Agents 2016 Best Paper Award) |
2016 |
"Let¡¯s be a virtual juggler," Computer Animation and Virtual Worlds |
2016 |
"Incorporating Particle Motion into an ADF for Fast Coupling of Fluids with Rigid and Deformable Solids," Computer Animation and Virtual Worlds |